My apologies for the lack of updates recently; I hope the wait will be worthwhile.
Developing roguelikes is unique in that you can reasonably be assured that if you wait long enough, someone else will come up with the solution. I added cellular...
Mild controversy during the week I was on holiday: Is burning a picture of a baby morally equivalent to burning a real baby? Discuss.---
This post is from Ascii Dreams.
Far more interesting than the recent release of another Dwarf Fortress visualizer, is this wiki page discussing computation using Dwarf Fortress. I look forward to a Gnu-DF module, followed shortly by a self-hosting Dwarf Fortress release.---
This...
You may want to start this series with part one, two or three.
Quest content design is hard: which is why so many quests are either Bounties or Fed-Ex quests. In their simplest form, a Bounty is a 'go get me x of y', and a Fed-Ex is 'take a to b'. But...
You may want to start this series with part one and part two.
The traditional approach to quests in games is hand written design, followed by scripted implementation. This is not to disparage hand-written design: the map for Shadow Complex is a...