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Ascii Dreams

A roguelike developer's diary.
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Patience

Nov 24, 2009
My apologies for the lack of updates recently; I hope the wait will be worthwhile. Developing roguelikes is unique in that you can reasonably be assured that if you wait long enough, someone else will come up with the solution. I added cellular...

They are pixels, not people

Nov 15, 2009
Mild controversy during the week I was on holiday: Is burning a picture of a baby morally equivalent to burning a real baby? Discuss.--- This post is from Ascii Dreams.

Self-hosting Dwarf Fortress

Nov 5, 2009
Far more interesting than the recent release of another Dwarf Fortress visualizer, is this wiki page discussing computation using Dwarf Fortress. I look forward to a Gnu-DF module, followed shortly by a self-hosting Dwarf Fortress release.--- This...

The Quest for Quests - Part Four (Assumptions)

Oct 31, 2009
You may want to start this series with part one, two or three. Quest content design is hard: which is why so many quests are either Bounties or Fed-Ex quests. In their simplest form, a Bounty is a 'go get me x of y', and a Fed-Ex is 'take a to b'. But...

The Quest for Quests - Part Three (The Map)

Oct 22, 2009
You may want to start this series with part one and part two. The traditional approach to quests in games is hand written design, followed by scripted implementation. This is not to disparage hand-written design: the map for Shadow Complex is a...


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