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Cumbersome

Maximum birds, minimum stones.
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Time Rewind - first draft test

Dec 1, 2009
I tried a version of the Time Rewind game idea with Steve last night, each of us playing 2 characters to simulate a 4 player game. Honestly, while it had some potential, I didn't like it as much as I thought I would. I approximated the cards and...

TMG@BGG.con

Nov 12, 2009
Next week is BGG.con - the biggest and probably most fun game convention I go to each year. This year Tasty Minstrel Games will be in attendance, and we'll even have a vendor booth. This is a new way for me to experience the convention, as in the past...

Random Red Colony and Dynasty thoughts

Nov 6, 2009
I have been wanting to revisit some old designs, and in fact, I have put together another copy of All For One (sort of) since the copy I had got sent to Z-man, then on to Jackson Pope in England, and then to the co-designer David Brain - where I...

Dice game development

Oct 9, 2009
I've been testing a Tasty Minstrel submission, and so far it's a really cool idea, but definitely needs some work. I don't know if the designer reads my blog, if so - consider this some feedback. The game is about buying buildings, which produce dice....

Gear Burn

Oct 5, 2009
I saw a cute print & play game on BGG by the guy who designed Equilibrium (Tasty Minstrel is considering Equilibrium for publication, but it won't be any time soon as there are other games in line before it). It was a racing game, and it only needed...


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