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Daniel Primed

DP's gamer blog. Video gaming awesomeness.
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Evaluating Eternal Darkness

Nov 22, 2009
If we consider games to consist of two key parts: The mechanical and the contextual, then mechanically-speaking Eternal Darkness isn’t a particularly interesting game. The foundation is simply the framework of a traditional, point and click adventure...

Metroid Prime 3: Quarterly Diaries #13

Nov 20, 2009
Areas Covered: Command Center (revisited, again) Discussion Points: Command Station tutorial, Skyway Access set piece, Pirate Commander, Homeworld pacing Command Center (revisited, again) Here we are, back at the Command Center, re-equiped and...

Metroid Prime 3: Quarterly Diaries #12

Nov 16, 2009
Areas Covered: Command Center (revisited), Phazon Mining Site Discussion Points: “Sticky” map hints, purpose of mining site, Main Cavern set piece, nova beam Command Center (revisited) Surprisingly, the time spent back in the Command Center is...

Linkout (15/11/09)

Nov 14, 2009
Link Out: My attempt at a monthly collection of recommended readings from around the interwebs Thank you for your patience over this past week as I’ve been rounding out my last major university assignment (ever!). Fortunately, I’ve got no exams so I’m...

Metroid Prime 3: Quarterly Diaries #11

Nov 7, 2009
Areas Covered: Landing Site Alpha (Elysia), Research Facility (revisited) Discussion Points: No map prompt to Elysia!, awesome Spider ball and zipline sequences, Steam Lord side quest, rewarding player curiosity, hazard suit, intents of Metroid...


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