Editor reviews are provided by professional editors who evaluate a blog based on the following criteria: Frequency of Updates, Relevance of Content, Site Design, and Writing Style.
If we consider games to consist of two key parts: The mechanical and the contextual, then mechanically-speaking Eternal Darkness isn’t a particularly interesting game. The foundation is simply the framework of a traditional, point and click adventure...
Areas Covered: Command Center (revisited, again)
Discussion Points: Command Station tutorial, Skyway Access set piece, Pirate Commander, Homeworld pacing
Command Center (revisited, again)
Here we are, back at the Command Center, re-equiped and...
Areas Covered: Command Center (revisited), Phazon Mining Site
Discussion Points: “Sticky” map hints, purpose of mining site, Main Cavern set piece, nova beam
Command Center (revisited)
Surprisingly, the time spent back in the Command Center is...
Link Out: My attempt at a monthly collection of recommended readings from around the interwebs
Thank you for your patience over this past week as I’ve been rounding out my last major university assignment (ever!). Fortunately, I’ve got no exams so I’m...
Areas Covered: Landing Site Alpha (Elysia), Research Facility (revisited)
Discussion Points: No map prompt to Elysia!, awesome Spider ball and zipline sequences, Steam Lord side quest, rewarding player curiosity, hazard suit, intents of Metroid...