It looks like Blizzard Entertainment, one half of the gargantuan Activision-Blizzard, has officially taken the plunge into the virtual goods market. Despite having upwards of 14 million users worldwide for its epidemically contagious MMO, World of...
Gravity Bear, the latest social gaming startup, is not shy about its objective: To take on the big three developers, Playfish, Zynga, and Playdom and carve out a piece of the social space that is projected to be worth over $1 billion for 2009.
The...
Offerpal, one of the largest offer providers and virtual currency payment aggregators for social gaming companies, is announcing a new chief executive. George Garrick, a direct-response advertising veteran, is taking over from founder Anu Shukla, the...
One of the more interesting applications of the social game “sticky factor” that I introduced last week is the ability to look at the life cycle of some of the most popular games and identify some of the key feature roll-outs that greatly increased...
Since 1993, global games publisher and developer Merscom has created a myriad of casual games such as Blood Ties, Lost City of Z, and Righteous Kill, but announced Tuesday that they are looking for more. In light of the successes of social games in the...