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First we have to create a scene for the creation of the scene we follows the following steps
(1)we drag the box from the top view , length of the box is 300 width is 100 and the height is 150
(2)we have to draw a cylinder from the front view radius...
<img $r="true" border="0" src="http://1.bp.blogspot.com/_16YXH5obZT4/Ss-ZRHnDxKI/AAAAAAAAArs/32-C1UprS_s/s320/FIREMATERIAL+SCENE.jpg" />
Step 1 Setting up Particles
Start by creating a blizzard particle system and place it in your scene so its...
Start by creating a new Standard material. Under Shader Basic Parameters, choose Blinn. Choose an orange color for Ambient/Diffuse Color. I chose an RBG of
Red: 255
Green: 120
Blue: 0
Hue: 20
Sat: 255
Value: 255
Check the self illumination box...
First we have to make a scene we have created a scene in 3d max see in picture 1(A)
1(a)
<img $r="true" border="0" src="http://4.bp.blogspot.com/_16YXH5obZT4/Ss5EMuzpVuI/AAAAAAAAAqs/poovbPzuTmw/s320/particles+notes.jpg" />
Then we have decide to...
First we type a text in 3d studio max like uzair. In text uzair u is written separately z is written separately a is written separately I is written separately and z is also written separately. Then we set a target camera from the front as we see in...