On Anti-Cheating, Piracy, Gold Farming, RMT, and Other Security, Industry, Virtual Worlds, Skill Games, Asian Online Games, Gambling, and IT Security News
ArenaNet has not released too many details, but it appears that a third party trading site for Guild Wars was compromised resulting in many players' accounts being hacked because... they disclose game account data (or use their same names and...
One does have to be a bit suspicious of numbers for an industry that is a bit, um, illegal, but the Wall Street Journal quotes H2 Gambling Capital as stating that the US online gambling industry revenues (that is revenues from US players) were $5.9...
I was watching Marcus Eikenberry's (MarkeeDragon) interview with Geoffrey Zatkin (former designer at SOE for Everquest and current owner and operator of Electronic Entertainment Design and Research) about everybody's favorite topic - Real Money Trading...
Infinity Ward was bound to face some tough questions in the wake of its decision not to support dedicated servers on PCs and its use of Valve Anti-Cheat (VAC) for Modern Warfare 2.
1. 2500 accounts were banned from the game for various cheating...
Identity is a central security (and business) issue for virtually every online game, social network, and online business.
And it is done badly routinely.
F. Randall Farmer of Habitat Chronicles wrote a really good article about identity where...