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Videogame Biscuit

All about amateur game development.
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Wasabi Defense update 1-3

Jan 3, 2009
First of all, a happy new year (and a happy Wintereenmas) to everybody. I have taken a short break from game development, but here I am with (finally) another update on Wasabi Defense. Last time, I posted a video of the automatic defense in action....

Short break

Dec 13, 2008
Due to the holidays, Videogame Biscuit is on a short break. No game development for a few weeks, I’ll be back in January.

Wasabi Defense update 11-29

Nov 29, 2008
I got the base defense turret up and running. The idea behind this unit is providing a defense against bombers who drop large numbers of bombs at the same time. The turret can target up to three bombs at once. It is not 100% accurate, though, and can...

Wasabi Defense update 11-22

Nov 22, 2008
Just did a whole week of debugging and making all sorts of adjustments. I had to do a big update on the graphics layers. Layers are a way to determine wich sprites will be drawn in front of each other and are also used to set wich objects can collide....

Wasabi Defense update 11-15

Nov 15, 2008
Things have slowed down a bit over the last week because my brother finally convinced me to start playing World of Warcraft, but I did manage to finish the first boss! Here’s him in action, raining down red plasma bolts and firing explosive...


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