The little console that could. The Nintendo Wii isn’t as powerful as the Xbox 360. It doesn’t support Blu-Ray like the Playstation 3. But in two short years, it has bested its two biggest competitors in both sales and popularity. As of September 2008, it has sold over 35 million units and is the second best-selling console system in both the U.S. and Japan(the number one system is its smaller cousin, the Nintendo DS).
Nintendo throughout its history has always been one to take chances in the gaming industry. Rather than simply build a traditional box connected to a controller, they routinely pushed the gaming envelope through experimental interface devices, sought emphasis on game quality instead of graphical quality, and worked to expand their fan base to include more than just traditional gamers. The Nintendo Wii is no exception. Using a specially designed motion controller than can detect its position in 3D space, Wii games demand you move and interact rather than simply sitting down and mashing buttons. Combined with a library of family friendly and social game games that all take advantage of movement, the Wii has become a phenonmenon. The Wii has proved so popular that it took upwards of two years before Nintendo finally managed to catch up with the high demand and put an end to the constant product shortages that haunted two Christmas seasons.