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Game Developer Column 8: Turn-Based vs. Real-Time

November 2, 2009
DESIGNER NOTES
... built the game as a real-time simulation. Inspired by Will Wright’s SimCity, he tried to extend the concept to a global scale. He quickly found, however, that players were overwhelmed by the high number of new game systems they needed to juggle at once. After all, SimCity had no diplomacy, no trade, no combat, no research, and definitely no marauding barbarians. Thus, he changed ... RSS Share it

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