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Interview conducted by Yuko Shimizu.
1) I read that when you were in art school, you were initially thinking of becoming a concept artist for film. It is hard to imagine ... starving artist and could still etch out a living for myself doing commercial work. I’ve always really been into video game art and animation design so going into concept work for film didn’t seem like a ...
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... the recently released Brutal Legend. I conducted this interview a year or two ago but it never saw the light of day so here it is now on account of ... second amazing art director named Lee Petty who is helping with Double Fine’s new game ... hot rods and demons and powerful guitars in this game. It is very epic. It is coming together quite nicely. We are all very proud of it.
What are the oddest ...
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... games and I see trading as one big video game - though it is the hardest video game I have ever played. Nonetheless, I still enjoy the constant challenge. ... and given the choice would choose to have whatever you deem as your specialty. Although, given how long it took me to get back to you with this interview, I would completely understand if I lost out on the sweet treat privilege.
**Note ...
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... good guy Doug from golfdashblog.com posted up an awesome interview with golf mental game master Dr. Joe Parent.
Dr. Parent is the author of some of the greatest mental game books out there; Zen Golf: Mastering the Mental Game, ... I highly recommend it, most libraries have it on the shelves. Golf: Art of the Mental Game was decent, I think the emphasis for that book was on the drawings and not ...
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... installment is an interview with Tak Fung who is the developer of Mini Squadron which is his first iPhone project. The game was released ... called UnitedVisualArtists. They specialize in interactive installations and art pieces utilizing light – with realtime ... ideas are in my head and they are AWESOME).
What is your favorite iPhone game, that’s not your own?
Tak: Soosiz – it’ ...
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... is tough for every artist but when you have a client you have to remember it's their art.
Enclosed is one of my favorites that didn't make the ... in Los Angeles working at an agency that did video game packaging I was working crazy hours and just cranking out ... my book cover or fantasy art section. www.darkdayproductions.com
Thanks for the interview, Tony, and for agreeing to answer further ...
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...
a publication and distribution plan tailored toward each individual developer so that they can do exactly what they want with their game.
I think we’re very much unlike any other publisher that I ever dealt with when I was on the other side, because we ... our usual 2 page manual in black and white), different disc art to denote the game as the Limited Edition version, a special mini-poster ...
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... official European (maybe North American) cover art for Final Fantasy XIII.
Japanese Official ... portion from the third section of it has finally been posted. It is the last episode before the game starts off. If you are willing to translate please give me an email. The link ... Motomu Toriyama, a producer for the game, had an interview recently and claimed that the storyline for seasoned Final Fantasy ...
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... and Chief Scientist of CureHunter. In part II of their interview below, Hope focuses on the users and uses of CureHunter; Judge ... payback now from advanced research.
People who read this interview may be puzzled (as I was) at the relative dearth of information on your Web site ... shook up the media network game or the Adobe boys that changed all we know about art and graphics by converting the hand ...
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... author, television writer, producer, lecturer and charity fundraiser. In this exclusive three-part interview with We Love Soaps, Eure covers all those aspects of his life and more ... I knew for months and months they were going out together. I adored both of them. His wife that he was divorcing did a lot of game shows and I used to be on a lot of celebrity panels so I couldn't say a thing to ...
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