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I went to the Triangle IGDA meetup last week, while Stick was away in Charlotte. It was a bit nerve-wracking going in, but I hadn’t even gotten my name tag before I started talking to a newly-local indie game dev, and inside ... Or maybe this is all me, and I just need to practice telling strangers that I’m a writer.
From the blog Simpson's Paradox, please comment here:
Triangle IGDA
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... it went, in bullet points:
I survived the Caltrain
My talk went all right
There was a polite amount of drinking
The talk got covered in Gamasutra (holy shit!)
As conferences go, the IGDA Leadership Forum was new and strange for me. It wasn’t one big party like GDC Austin; people were friendly enough and talking to each other, but it was very professional, exchanging handshakes instead of ...
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As the year is approaching it’s end (once again, way too fast!), I’ve been wondering whether I should continue my studio membership in the IGDA. I originally joined to show support for the excellent industry white papers (mobile games, casual games, online games…) and the generous help given on the IGDA forums and in the
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... , schools or industry venues (example: Boston Postmortem and GDC 2010) with the expressed discretion of the Global Game Jam, the IGDA and IGDA Education SIG.
As an initiative of the IGDA, the Global Game Jam is fun and trying to keep things simple. Rule of thumb is that team are not going to illegally exploit others' IP, and that in turn, ...
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... to cancel my scheduled meeting with Nelson tonight to talk about our game. We’ll get the chance to chat after our Gamoids (IGDA NY) meeting tomorrow night. Speaking off, I finally got my IGDA membership card in the mail yesterday (was wondering what the hold up). Plus my TATE shirt finally arrived. Fuckin’ A! Too bad, I don’ ...
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... by the controversy surrounding some idiotic legal issues that have come about through no fault of the creators, and then I feel sad. Mobigame's Edge is so much more than a crucible in which the alleged spuriousness of former IGDA board member Tim Langdell's claim to the word "edge" as it relates to anything even tangentially related to videogames can be tested. I mean, yes, it ...
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... to feature in-game advertising during torture scenes
Tank Girl Remastered Edition Vol. 1, 2, 3 Giveaway - Photo Contest
New Super Mario Bros. Wii: Damn, Luigi is lazy
Gamasutra - News - IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker
from chesh
December 2009: Jim Windolf on Cuteness | vanityfair.com
from chesh
Which salt is best? - By Dan Crane - Slate ...
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... for Mobile Apps
Moderator: Charles Schultz, Research in Motion
Matt Heitzenroder, Appush
Cary Bakker, Calanoa Software
1:50-2:50 PM - Intro for Gaming Start-ups
Moderator Marc Mencher, IGDA
Daniel Ruke, Blink - Engaging Media
Derek Smart, 3000AD
Miguel Oubina, Nuclei3D
Oscar Hernandez, Game Recruiter
3:00 – 3:50 PM
David De Cillo, Thirty Nine and GetAppsDone.com
...
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... , warns Chris Hecker, himself an independent developer.
Responding to a question following his Montreal International Game Summit keynote address, which largely mirrored his keynote delivered last week at the IGDA Leadership Forum in San Francisco, the Spore veteran and current SpyParty indie developer Hecker acknowledged that some of today's most interesting and meaningful game work is being ...
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The 2010 Global Game Jam event will take part in more than 90 venues across the world, as organisers IGDA (International Game Developers Association) begin registrations.
The concept involves teams of enthusiasts designing and creating new videogames within a 48 hour period. This year's event saw 1,650 participants from around the world ...
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i'm on the latest episode of 4 guys 1UP, the 1UP general gaming podcast -- the inheritor of the 1UP yours/listenUP heritage.
we talk about the pandemic layoffs, chris hecker's IGDA/MIGS presentation, dragon age, and more. it's a good one i think! it's not just me, either, but david ellis, alice liang, jeremy parish. good.
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... the player approaches these objects, a subtle and interactive method of inducing dread.
Nathan Vella – Indie in 2D
Capybara Games is an independent game studio that assembled from members of the Toronto IGDA. Their premier game is Critter Crunch for the PS3 and iPhone, an awesome throwback to the era of “hardcore puzzle games” (think Yoshi’s Cookie) with gorgeous art and ...
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... to two years now since I made a provocative wager on this blog. Most commenters at the time took me up on it. Recently, the underlying question seems to be on some people's minds.Chris Hecker's recent IGDA keynote fretted about how video games might avoid ending up in the "cultural ghetto" along with comic books; Matt Burns wrote a piece, seemingly at least partly inspired by the
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... "The third book in a pseudo-trilogy, Writing for Video Game Genres: From FPS to RPG, offers advice from 21 experts in the field of video game writing, pulled from the ranks of the IGDA's Game Writers Special Interest Group and wrangled together by editor Wendy Despain. It follows in the footsteps of Professional Techniques for Video Game Writing and Game Writing: Narrative Skills for ...
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... has seen limited success, with 66,346 apps downloaded from Nov. 5 to Nov. 22, with sales of the level packs hitting 1,267.
I met Riptide’s founder, Brian Robbins, at the recent IGDA Leadership Forum, where he gave a talk on how to submit games to Apple’s AppStore. A game industry veteran, he has helped program more than 100 games to date. He wrote about the results in the Riptide ...
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